The Computer Game Design Course

The Computer Game Design Course

Principles, Practices and Techniques for the Aspiring Game Designer

  1. Jim Thompson
  2. Barnaby Berbank-Green
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  • ISBN 9780500286586
  • 22.20 x 22.20 cm
  • Paperback
  • 192pp
  • Illustrated in colour and black and white throughout
  • First published 2007

The ultimate guide for the aspiring game designer!

Take your first step into game design ­­with this structured coursebook. Richly illustrated with screengrabs and artwork, step-by-step tutorials take you through all aspects of designing and developing dynamic computer games.

Find out:
• the conventions of game play
• the principles of linear and circular games
• how to create games for a variety of platforms
• how to develop and animate characters, levels and environments that will excite and engage players.

Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, as well as advice on going pro, this unique book is your portal to the computer gaming industry.

Jim Thompson is the Course Leader for undergraduate and postgraduate Games Design at the University of Central Lancashire. He is also a Director of his own games company. Barnaby Berbank-Green has been a games designer for nearly ten years and has worked on games such as Sims 2 Mobile, Need For Speed: Most Wanted, System Rush, and many others. Nic Cusworth has worked on a number of published projects as a lead designer, including the award-winning Final Fantasy VII: Dirge of Cerberus – Lost Episode for mobile, and the multimillion-selling Croc games for PlayStation.